Review of the First Month's Progress
In the ever-evolving world of indie game development and digital content creation, Thomas has been making significant strides in various areas. His recent accomplishments showcase his commitment to his creative endeavours and his dedication to growing his online presence.
Thomas has been actively contributing to the game design scene, working on several projects, including the renowned indie card game, Slay the Spire. Collaborating with artists and developers from game-dev communities, Thomas is immersed in the creative process, providing early feedback and contributing to the development of new titles.
On the digital content front, Thomas has launched a YouTube channel, focusing on niche topics and following a strategy inspired by a successful channel that grew to nearly 1 million subscribers over 7 years. With a meticulous approach to content planning, scripting, and scheduling, Thomas is seeing positive traction, as his episodes continue to perform well. He is also learning to navigate the challenges of handling negative comments and audience feedback, all while optimising his content using tools like TubeBuddy, vidIQ, and Social Blade.
In addition, Thomas's Patreon page is gaining traction, with new supporters contributing to cover the extra costs associated with content creation. This additional revenue stream supplements his direct earnings from YouTube, providing a more stable financial foundation for his creative pursuits.
Thomas's creative journey in the past few months has been marked by several milestones. He has written three more textbook chapters, released a retro video, and even painted a Hobgoblin army, which he filmed for his YouTube channel. His game design projects include Pacific Command, for which he has worked on scenario changes and the arcade mode, and Incunabula, where he has focused on the resolution system and version 2 write-up.
Thomas has also playtested several games, including Junk Space, which he has released to Itch, and Hazard Cheque, for which he has even produced a video. He has also played well-loved games like Slay the Spire and Lord of the Rings multiple times.
Looking ahead, Thomas's goals for the next two weeks include finishing outstanding game design on Pacific Command, releasing another video each week, and writing three more textbook chapters. He plans to continue playtesting Incunabula and Junk Space, and possibly release another prototype to Itch. Thomas aims to grow his YouTube channel by another 50 subscribers and his Patreon page by another 5 supporters.
Thomas's integrated approach to creative work and digital content growth is showing ongoing positive movement, reflecting his dedication to his craft and his strategic approach to building his online presence. As he continues to make strides in game design, YouTube, and Patreon, Thomas is poised to make an even greater impact in the creative community.
In his pursuit of growth, Thomas plans to allocate a portion of his income from YouTube and Patreon towards improving his personal-finance management, which includes budgeting for upcoming game design projects and content creation. This financial planning will contribute to the stability of his creative endeavors.
Thomas's found success not only in game design withprojects like Pacific Command and Incunabula, but also in the financial aspect, as he gains supporters on Patreon and expands his YouTube channel. This diversified approach to career development, combining game design with digital content creation and finance management, sets him apart in the indie game development scene.